Tuesday, April 13, 2021

Good Finds for the Gaming Garden

I had epic luck today. I found a bunch of things for my gaming garden. 

First up, solar lights. 

The flower shaped ones are from the Dollar Store. The really bright ones are from Ollies. I paid about $21 for 13 of them. I have no intention of leaving them in the raised bed, I'll probably arrange them around the hot tub and along the back of the garden. 

The raised bed is almost complete, I need to put up a center rail and some screens or chicken wire to protect the cucumbers, tomatoes, peppers, basil and thyme from the bunnies. The goal is canning pickles and gardenia all from my own garden. 

I should have done cauliflower, onions and hot peppers, but I am out of space. This bed is 4 feet by 8 and everything that can go on trellises will. The problem is, I have 52 seedlings ready to go. 

That is where the garden hooks and random pots come in. I want the herbs to come inside at the end of the growing season, so I'll need to put them in pots. That covers about 12 plants. I figure I can squeeze 24 plants into the raised bed. I want to grow some under the arrowwood tree, which will be another 2. I need to find space for 14 more plants. 

I went a little crazy. 

In other news, I picked up a great book for a dollar. Swords' Masters is an omnibus by Fritz Leiber including three novels: 

Swords Against Wizardry (1968),
The Swords of Lankhmar (1968),
and Swords and Ice Magic (1968).

He is one of my favorite writers and I can't believe what a great deal I got on this hardcover. The cover is a bit... 80s? I don't know. The stories are better than the cover art, so I'll ignore it. I guess you now know what are the next three books I review will be. 

My final find was a length of rope. What adventurer doesn't have some rope? This one is in blue so I don't hit it with the lawnmower. The dog was very excited when I cobbed together a lead for her out of it. She loves being outside and will probably be a part of game night in the garden. 



New Mutants - Review

Title: The New Mutants (2020)
Publisher: 20th Century Studios
Year: 2020
Rating: 2 of 5 stars.

I've been a long time fan of The New Mutants. The idea of seeing the characters come to life on the big screen got me really excited. 

Until I saw it. This damn film has been to Limbo more times than Illyana has. It was not worth the wait, it seems to suffer from some sort of technovirus in addition to many questionable story and plot choices. 

Here is the run down of the character's names and powers: 

Rahne Sinclair, aka Wolfsbane. A mutant that can take the form of a wolf or a transitional human/wolf form. She has all of the sense of wolves plus more strength and perhaps a healing factor. 

Sam Guthrie, Cannonball. Can generate thrust anywhere on his body to propel himself through the air. While thrusting, he is impervious to anything. He does not have a healing factor. 

Roberto "Bobby" da Costa, Sunspot. Bobby has the ability to absorb sunlight and use it to empower himself with great strength, invulnerability and flames. 

Danielle "Dani" Moonstar, Mirage. Dami has the ability to project people's greatest fears and make them real. Historically, she not good at nicknames. Not only has her character changed her own code name in the comics several times, she doesn't even use other people's code names. A rare inversion of the "movie stars have no comic book codenames" trope. 

And finally, Illyana Rasputin. Magik. Oh, boy. She's a sorceress with a magic sword, the ability to teleport, partial body armor, a tail, and a baby dragon. 

There are only three other characters, Dani's dad, the Demon Bear and the evil doctor Dr. Cecilia Reyes who can make force shields.   

The film does a variable job at depicting the character's powers on a budget. The effects were on-par with Ready Player One which is not a complement. Ready Player One was a massive mashup of decades worth of video game art which works in that film. It isn't great for other film types like The New Mutants.  

The whole premise of the movie didn't make sense. The kiddos are trapped or staying a hospital for mutants. The hospital had a staff of one, Dr. Reyes. 

Now, I've had a bit of experience working with kids and young adults. The first rule of these sorts of operations are two deep leadership. If you are not using two deep leadership, you're an imbecile. Dr. Reyes is an imbecile, she's trying keep the kiddos in the hospital all alone. Sam, Bobby and Rahne have given themselves over to the idea of staying. That kind of works. Dani is uncertain as to what is happening, leaving her open to staying or escaping as the chance presents. That doesn't go well at all. 

The final character, Illyana has something else going on. She's a mass murderer and can teleport. Why is she still here, if not to kill everyone else in the film? And she definitely hates everyone, in a nasty, condescending, racist way.  

As far depicting superpowers, they did a good job for a few of the characters. Sam's blasting ability was a great special effect. Dani and Rahne power's appear reasonable well done, magic and werewolves are classic B-movie fodder. They couldn't have done this poorly if they had tried. I think they tried. Bobby's abilities were just ho-hum. Illyana's powers come off as a cheap video game most of the time for no good reason. 

Magik has the most wide ranging abilities, each with a vast scope. But they attempted to confine her character in tight spaces, like either Nightcrawler in the Oval Office or Captain America in the elevator. It was not a good choice because she has a massive frickin' sword. It looks like she can't fit in those spaces. When she gets out the open, they do a far better job at displaying her powers but by that time they had already decided on the video game style which wasn't applicable to the filming process.

Far too much time was spent on Rahne, who is a the most likeable character in the film but not the protagonist. They were one step away from having "The Wolfsbane Movie" and failed to make it. That would have been better than this, even if it was called, "A Werewolf in Starbucks". 

My favorite bit was everytime Sam used his powers. He displays these brilliant blue/orange shimmery flames like charcoal on the grill which is an amazing play on his character. Sam comes from a mining family, so the reflection of coal in his powers is pure awesome. 

Magik was shown trying to knock the Demon Bear into Limbo. It made perfect sense since she couldn't win in straight combat, but this tactic was negated by the strange video game special effects. It was kind of hard to tell that was her intent rather than random flashy scenery. The Demon Bear was awesome and terrifying, but the viewer shouldn't be rooting for the villain. 

All and all, I give it one and half stars of five. (EDIT -- On rewatching, I've decided that Rahne and Sam merit a star on their own, so two-ish stars) Maybe you should read my 5 star review of Dungeons and Dragons (2000) to evaluate how not good this was.  

Now showing on HBOMax, but you could wait a bit longer. 

Monday, April 12, 2021

Game Review - Home Worlds

Title: Home Worlds
Publisher: Looney Labs
Designer: John Cooper
Artist:  OTHER Studio
Year: 2020
Pages: 32
Rating: 5 of 5 stars

The first page of the instruction sheet sums it up: "What Chess is to medieval warfare, Homeworlds is to Star Trek and Star Wars." 

Yup. 

This game is fascinating. You're off to fight an interstellar war against an opponent, manage resources, planets and ships with just 4 types of game pieces. Insane, but it works. This is one of many games by Looney Labs which use the Looney Pyramids. The game includes 36 pyramids of differing sizes and colors, a board for the bank, the rule book and a token to indicate which player's turn it is. 

Star Systems are indicated by an upright pyramid. Ships are indicated by a pyramid lying on it's side, your ships a;ways point away from you. Enemy ships point towards you. When a system is explored, a new upright pyramid is placed from the bank. When all ships leave a system, that planet is placed back in the bank. 

Movement is simple. You can only move to stars of different sizes. Stars of the same size are not connected and travel is blocked. A binary star, two stars in one system is connected to stars that do not match either of the two star sizes. 

Each player picks a color and builds their home world with a binary star and one large ship. The colors you choose at the start of the game controls your choices later on, so choose carefully. All of a sudden, your opening choices create puzzles to be solved by you. Color and size of the play pieces represent different options and limitations. 

Players choose from a Basic Action, a Sacrifice action which puts a pyramid back in the bank or a "pass". Passing your turn isn't optimal at the start but I am told that no action might be the best option later in the game. There is a forced action called a Catastrophe when the players place 4 of the same color pieces in the same star system. 

Each color means something: 

Green=Build
Red=Fight
Yellow=Move
Blue=Trade


Pretty simple? No. 

Size also determines what each piece can do. It all gets very complex very fast. 

These simple rules create a very rich system of game play. One of the nicer aspects of the game is it assumes loopholes in the rules will allow a player to create actual logical loops in play which may seem like cheating, but are merely built in options which may or may not be useful based on the pieces in play. This also makes the bank behave as a "third actor" in a two person game. What is in the bank creates or limits options. 

There are 3 win options, destroy all of your enemy's ships, destroy his or her home world or force your opponent into causing a Catastrophe in their home system. There are also a draw  and deadlock conditions which result in a tie. 

I've only played 10 or 20 times and not always to completion, but the rule set is so ingenious, it keeps pulling me back for more. I really want to master this system and Home Worlds. 

Friday, April 9, 2021

Models Bandai 002 X Wing Starfighter 1:144 Scale - 001

My first go at documenting the build process for the Bandai 002 X Wing Starfighter in 1:144 Scale. 

These models are remarkably tiny and detailed. The beauty of these things are the plastic quality is high as is the craftsmanship. The sprues are designed in such a way that after trimming, there is very little sanding or smoothing. 

Every part is so tiny. But Bandai designed these kits with keyed parts. The keys prevent you from placing the wrong piece in the wrong place. One word of warning. If you dry fit some of the pieces, they are very, very hard to get apart. Just skip dry fitting. 

I'm decades out of practice, so mistakes were made. I'll detail those last. 

1 / 11
Laying out the first wing
2 / 11
Engine detail
3 / 11
The mess
4 / 11
Wing with one engine
5 / 11
Second engine
6 / 11
Wing 2 with both engines
7 / 11
Wings ready
8 / 11
The X in X-Wing
9 / 11
Close S-foils
10 / 11
Main body
11 / 11
Done!


A few details were hard to work on. Those two wings snap together on a pivoting hinge. It requires a lot of force on a tiny model. I found I couldn't do it with my hands and no tool seemed correct. I end up using a pencil sharpener by lining up the hole in the sharpener with the center of the hinge and pressing down hard. 


It worked so well that I added that little sharpener to my tool box. 

Now, the mistake. 


This image should have been a clue. That pivoting hinge runs down the back half of the main body. Somehow, I missed getting the hinge in the back hole which supports it. It felt right. 

Yeah, no. As you can see the wings don't close. Nor do they open all the way. They have a springy feel to them and the right side engine naucell presses against the side of the body. Taking pictures at a jaunty angle hides the mistake, but I'm going to give this model another go. 


(I might try the freezing technique to break the glue and refit it. We'll see.) 

Thursday, April 8, 2021

Books by Mike and Shell Dibaggio

For the longest time, I have run a side panel ad for Dibaggio's book, The Ascension Epoch series. I'm doing a refresh of the blog and moving them here. Very shortly, I will be running reviews as many of them as I can. So moved but not forgotten. 

As of this moment, I'm spending a lot of time trying to get the garden complete so reviews are momentarily on hold. I can't wait for this brief burst of lawn activity to be done so I can get back to reading and blogging. 

Be sure to check out these and all of the other great titles by Mike and Shell Dibaggio at your favorite retailer.