Many years ago, I decided every post needed some artwork. It's more interesting that way. The other day, I decided that all series need a logo. I have only three built, but here they are.
A website dedicate to games of all favors and varieties, from video games to good old D&D.
Wednesday, April 21, 2021
Tuesday, April 20, 2021
Post 1000ish: Review of Myst
Publisher: Broderbund
Developers: Cyan, Inc.
Author: Rand and Robyn Miller
Year: 1993
OS: Macintosh
I lucked out in having a computer or two since 1980. I purchased a Timex Sinclair with the 8k extended memory for the outrageous price of $126.00. It was so expensive at the time, that I financed it and made 12 payments of $12.25 @16.6% interest! Not bad for a kid financed entirely shoveling snow and mowing lawns. I needed Mom's help. I gave her $12.25 in cash every month, and she wrote a check for me.
With everything going into the basic cost of the computer, I had to beg my parents to buy me software. A lot of times, I had to settle for going to the library for books on programming and a blank tape for storage. In 1981, the film War Games sparked my imagination as to what computers could be.
A little over a decade later, I discovered a game that embraced both limitations and imagination to amazing effect.
Myst.
You're the protagonist in a story that isn't told but shown. The limits of the then modern-day Macintosh allowed for spectacular images, but only just an image. One at a time. Plus a bit of sound. To do this, the Rand Brothers tweaked the hell out of their hardware and software, even stripping down the color palettes to capitalize on the Mac's meager specs. Better than everything else on the market but still limited to a handful of hertz and less than a half dozen megs of RAM.
Gorgeous images told the story of a family shattered by envy, power, and pride. Using the linking books, you search for the pages that will restore Sirrus, Achenar, and Atrus, whoever they might be. Catherine, the wife of Atrus and the mother of Achenar and Sirrus appears only via a note. You have no idea what is happening and what needs to be done. Your quest takes you to different worlds called "Ages" to recover the pages.
Each Age, named Selenitic, Stoneship, Mechanical, and Channelwood contains puzzles to be solved. The mechanic of the game required at least two puzzles, one to progress in the game and a second so you may return to Myst Island. Travel between Ages requires a book written to describe that age. Open the book and see the Age. Touch the page and enter the Age. To return, you need to find the linking book hidden within the Age. Ingenious.
Game mechanics were limited to clicks. Nothing else. Move? Click. Actions? Click.
Pure and simple. Easy? Hell, no.
While the execution is simple, the hardware had just enough oomph for a wonderful musical score plus tiny postage stamp-size videos, which when they appeared were like magic. Puzzles were challenging but not insane or click-hell.The requirements of the game also allowed for very creative storytelling. There is no clock, no death, no violence, and no enemies. Yet the nature of the game caused tension. This is the fusion of art and storytelling at its finest.
This 28-year-old game was the reason I started blogging. I wanted to make a fan site for this game. You'll notice there are no stars assigned to this review. How could I assign stars to something that provoked 10-plus years of work and hundreds of posts exploring the nature of play and entertainment?
Unwritten: Adventures in the Ages of MYST and Beyond from DriveThruRPG |
Sunday, April 18, 2021
This Is Not Post 999
This is not post 999.
This whole blogging thing started back in 2011. I wanted to create a blog about the game MYST. Check out this link to The Wayback Machine to my first website called Pretender to the Power.
Back then I had some goals that are still a driving force on this current iteration of my blog. I had an update section, a piece on artwork, models and figurines, a planned section for music which never really got off the ground, a movie review section which I only tangentially touch on for These Old Games, computer write ups, and plans to add more.
A decade later, many or most of these ideas still drive me. A little over 10 years of practice has lead me to over a thousand blog posts when you count all of the stuff lost over the various iterations of this blog.
So, this is not 999. It's more. And it will continue to be more.
Saturday, April 17, 2021
Review - The Basic Witch: The Pumpkin Spice Tradition
Publisher: The Other Side Publishing
Author: Timothy S. Brannan
Year: 2019
Pages: 65 pages
Rating: 5 of 5 stars
Reviewer's note: The date is taken from the forward, this could be the most recent update rather than the original publication date. If that is the case, my apologies but then that also means the author is providing an excellent experience by routinely updating his works.
The Tek - Stats for March 2021
EDIT - Even more confusion to the mix. I figured out why my stats looked wrong. Google Analytics pulled half the data from 2020 and half from 2021. I have no idea how that happened. I've updated this post with accurate webstats now. Sorry about that.
March was a confusing month. I tripled the number of downloads from DriveThru in a month where I removed the direct links from the sidebars of my website.
AD&D Character Sheet For Use with Unearthed Arcana: 2
Compass Rose Inn Minisetting: 3
Kobold's Folly: 1
Swashbuckler Character Class for D&D and AD&D: 2
These Old Games Presents: The Hex Pack: 2
Zero to Hero: Uncommon Commoners: 4
I've decided how I am going to change The Swashbuckler Character Class for D&D and AD&D. It will be renamed "The Character Pack for D&D and AD&D" and I will place all of my home brewed characters in it. They will get the same treatment as my Unicorn Character Class and be bundled together. The price will remain the same, PWYW.
I am looking at the Monomach, Hoodlum and Unicorn class right now for cleanup. I am thinking I will do a 3 page write up for each and make them their own "booklets". The Swashbuckler will have two booklets, the original and a new tweaked version based on character play.
The deadline is "I don't know".
Webstats felt very good but also perplexing. I am way down, so I don't get it.
Google Analytics Pageviews - 805
Google Analytics Sessions - 533
Pageviews per Session - 1.53
Back in Dec-Jan. someone pointed out my commenting system was locked up. By unlocking it, I have a lot more guests posting and commenting.
My other goal for March and April is to give my series posts logos. Disneyified logos like so:
At least the most recent series: Star Wars, Keep on the Borderlands and Peninsula of Plenty. Right now I have zero time for session play, but this summer I think I will have time.