- Nuits Sonores - Floating Points
- Wandering Star - Portishead
- Feel Life - POLIÇA
- Trip & Glide - Love And Rockets
- 6 Underground - Sneaker Pimps
- Rocking Horse (Acoustic Version) - Kelli Ali
- The Gaudy Side of Town - Gayngs
- Zero 7 - Destiny ft Sia and Sophie Barker (2002) - Sia Argentina
- Back To Front (Circular Logic) - DJ Shadow
- Diet Mountain Dew - Lana Del Rey
- Blue - MARINA
- Limerence (Orchestral Mix) - Dmitriy Kuznetsov
- Stay The Course - DJ Shadow
- Roads - Portishead
- Blood Moon - POLIÇA
- Sonic Boom - Venus Hum
A website dedicate to games of all favors and varieties, from video games to good old D&D.
Sunday, December 26, 2021
Trip Hop By The Light of the Silver Cords
Monday, December 20, 2021
Mecha Monday - 12-20-2021
My next review will be of the Battletech: Beginner Box.
I was hoping to do something like #monsterousmonday, #mechmonday, or #miniaturemonday but some of my skills have slacked off in the past year. For example, I let my drawing skills slack off which also impacted my painting ability. Basically, they are the same skill with two different types of media.
rough... really rough |
Mecha are amazing because there are so many different kinds. And they lend themselves to the exploration of ideas and concepts. They can be rude like the image to the right or more polished like the image below. Both are the same Mecha, an Invid from Robotech.
Of course, Robotech mecha aren't the only kinds out there. A more realistic rendition of giant killer robots are the Battlemechs from Battletech. My personal favorite mech is the Locust.It's like a Jeep on steroids and legs. What isn't there to like?
Anyway, 2022 is coming and I am ready to go. I hope you follow along with me.
Saturday, December 11, 2021
Game Review - Battletech Compendium (1990)
Rule Set: Battletech
Year: 1990
Editor: Donna Ippolito
Publisher: FASA
Pages: 144 pages
Rating: 5 of 5 Stars
Battletech started in 1984 as a boardgame called Battledroids. Over the years, Battletech expanded the universe with a series of boxed sets like Aerotech and Citytech. Each one came with a set of rules, folding Mechs, bases, and two large maps. By 1990, Battletech was ready for a revamp, with all the rules in one place and streamlined. This took the form of The Battletech Compenium.
And boy is this book concise and detailed. Within these 144 pages, you get Mechs, Aerotech fighters, infantry, dropship, tanks, heliocopters, and even subs all with integrated rules and easy to understand construction and pricing methods.The game is a great "I go, you go" game. Pick you mech or mechs, set the map, roll initiative and go crazy!
One of the great things about Battletech is the heat system. Heat is the limiting factor on what you can do in a give round or game. Sure, getting a limb blown off slows you down, but if your reactor overheats, you're done. Like "went nuclear and got a fork stuck in you" done. You can actually explode from your own actions.
Oddly, unlike other games where bad rolls can turn deadly, you have control over what harm you could inflict on yourself with heat. Every data sheet has a schedule of what occurs at each heat level. If you find the risk too high, slow down and cool it down. With great management, heat is never an issue. It's really a great game which lends itself to either one-on-one matches or full scale battles.For small scale fights, the rules are quick. Larger battles can bog down, but with some familiarity of the rules, they are still manageable. Even better, large battles work best off the hex map, so this set includes full color rules for tabletop battles with terrian. There is a massive selection of 1/287 scale figures for use with this set and to be honest, having the mechs is more fun than playing.
Models for black and white pictures don't need to be painted. |
This particular book requires more information than what is included. You will need Mech Data Sheets, a map or table, ruler, dice, and figures or tokens. There are plenty of resources online or use can use the ruleset to make up your own vehicles and mechs. The creation rules are extensive but intuitive.
I got my copy on Abebooks. You can try this link for the The Battletech Compendium to search by ISBN on their site.
You can also check out Classic Battletech on DriverthuRPG? While they don't have this exact title, they have tons and tons to choose from in the Battletech Universe.
Monday, December 6, 2021
Software Review - Pool of Radiance (1988)
Rule Set: AD&D
Designers: Jim Ward, David Cook, Steve Winter, and Mike Breault
Year: 1989
Publisher: SSI
Rating: 4 of 5 Stars
Pool of Radiance by SSI was the first AD&D released on computer. SSI brought to Macintoshh in 1989. It was a great and faithful rendition of AD&D as it was at the time and used the Forgotten Realms setting.
Game play involves running a custom built party of 6 PCs. Your goal is to drive off the monsters inhabiting the ruins around the city of Phlan. It will take some hacking, slashing and puzzle solving to complete. One of the features of the overworld is open game play, meaning you aren't on the clock and can goof around for a good long time before actually tackling the problems at hand.To complete the game, you need to complete a couple of quests. On the way you'll knock out a few (ok, a lot) of creatures in combat.
One of the oddities of this game is the mix of color and black and white graphics. The black and white graphics are great while most of color graphics are ugly. The layout is your standard 80s RPG layout: Picture in the upper left, info on the right and text/controls at the bottom.