I haven't played Battletech in a hot minute, so I really hope it's Beginner's Night. I hope to do a game report, a review of the Beginner's set, and meet new friends. I really need a night out and pushing mechs and throwing dice sounds great.
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Tuesday, January 31, 2023
Preview of the Weekend to Come!
I haven't played Battletech in a hot minute, so I really hope it's Beginner's Night. I hope to do a game report, a review of the Beginner's set, and meet new friends. I really need a night out and pushing mechs and throwing dice sounds great.
Monday, January 30, 2023
Polling Data In...
It's surprising what you can get from a little consumer feedback. I did two polls, one for my friends on MeWe and a duplicate poll in the Sandbox gaming group. I felt these were the two places to find "generic" gamers, not necessarily system-specific gamers. The Hearts System is created with fantasy gaming in mind but should be pretty adaptable to other genres. So, if swords and blasters are your thing, this could work for you.
My poll size was rather small with only 32 respondents. The question I asked was about the number and type of dice. As I originally pictured it, The Hearts System would be a single 1d6 game. However, at this point in the planning, I could totally change that.
The nice thing about the MeWe polling system is it allows for both a choice of responses and comments. That is really helpful.
Here was the question: "For a quick, easy-to-play RPG, I need to roll...
The choices were:1 six-sided die.
2 six-sided dice.
I need more dice.
You can't roleplay with just one type of die, freak!
Many commenters mentioned that one die is too "swingy". And they are right. The funny part about this is when I hear the word "swingy", I immediately hear this:
You might just get some great ideas for your table over there, too. I have three backing options, but without backers, I am limiting myself to open posting to just followers which is the free option for you.
Sunday, January 29, 2023
The Hearts System
In my last post, I spoke about creating a whole new game system. I think I have settled on the name "The Hearts System". At least the abbreviation, THS doesn't spell out something too horrible.
One of the advantages of B/X games is the speed of character generation. Everything you need is on 4 pages, class on one, equipment on another, saves on the third, and special details someplace else, if even needed. I want an even faster system.
So here we go:
Step 1: Lay your cards out. I wanted a simple graphical way of displaying information with a low entry cost. So a standard deck of cards works. As soon as I find my Rider-Rider Deck, I will start using Tarot cards for fun.
The Aces are your abilities and there are four: Swords (Spades), Shields (Diamonds), Coins (Clubs), and the titular Hearts. At this point, you can probably guess what each means, but you don't need to know.
(I am also playing fast and loose with the suits, I will probably make my own deck of cards so that doesn't happen.)
Down the left side, the King, Queen, and Jack represent your class. Ignore that for now, we will just generate a character using the Kings.
Step 2. Place a King on the matching Ace.
This is an average starting character, each attribute is two. Every living creature has an attribute of at least one.
Step 3. Customize. A starting character can only move one card as a choice. In this case, Coins as been reduced by one to increase Swords by one to a total of 3.
Step 4, (not shown) Record your attributes on the character sheet I have not yet created.
Step 5. Rally your defenses, place your Shields over your Hearts and add this to your character sheet. (Again, not shown as the sheet hasn't been created.)
In this case, we have created a warrior. He has 3 Swords which is his attack strength. He has two shields, which is his defense. He has one Coin, which is a measure of starting resources. He has two Hearts, which is how much damage he can take. But we put the Shields over the Hearts meaning that the character can take two more hits than someone with just two Hearts, thanks to the Shields.
In the next post, we'll talk about the difference between King, Queen, and Jack or your class choices.
This game is going heavily featured in my new Ko-Fi Project, and there is going to be a time when I stop double posting. Why don't you follow me over there?
What Makes a Great Game? Return to Star Smuggler
e198 Disgruntaled Colonists.
How I imagine an empty hold looks like on the Antelope. |
Saturday, January 28, 2023
Tired Thoughts on Tired OGL
I love posts that start with the Chaos Star |
Anyway, I took on this new project to write a campaign setting. And then I busted my shoulder, leaving me to do everything with one hand tied behind my back... literally. Now that I have the immobilizer off, I can start moving and thinking again.
Here is the long and short of my thoughts on the OGL.
I have 6 products on DriveThruRPG:
- Kobold’s Folly Mini Setting
- Compass Rose Inn Mini Setting
- The Hex Pack
- Swashbuckler Character Class for D&D and AD&D
- Zero to Hero: Uncommon Heroes
- Character Sheet for AD&D
- I have the basic idea of a game system.
- Playtesting has started.
- It will be called "Zero to Hero", which I am 99.9% is not a copyrightable name. That's cool, I'll deal with it if I can.
EDIT - No, No, this is no longer correct. I think I will call it "The Hearts System". - My first book, "Zero to Hero: Uncommon Commoners" will be worked into this somehow. I don't know how.
- I will press on with my new campaign setting and tool it to work with "Zero to Hero".
- I need to come up with a better naming convention because if I find too many things referencing "Zero to Hero" I will have to change the name.