Sunday, September 22, 2024

Happy Accident - Fiend Folio times 2!

I made a point of getting Nathan physical copies of the D&D 5e rules. He has two different groups that play and it would be dumb if they couldn't do that due to an internet outage, lost computer, or other silly problem. 

Mechanically, 5e is very different than AD&D or any version of B/X but the lore remains largely the same. Drow are Drow, Goblins are Goblins, and so on. Sure some people would like to change that for everyone but once you put an idea out there, good luck changing it. 

Wayback in 2019, I had a campaign where elves and humans were hostile to one another. I couldn't sell it and no one bought it. 

Once an idea is out there, forget about changing it. 

Anyway, I mentioned to Nathan my world's main antagonist is a Drow named Magarven. You can read all about him here

Nathan was put back by the mention of Drow. He thought they were new to 5e. Nope. I grabbed my copy of Fiend Folio. His jaw dropped.

"Is that a Githyanki?!?" 

Hell, yeah it is. 

That was the last I saw or thought about my copy of Fiend Folio. Somehow, that struck me funny. I forgot I even had a copy and ordered one POD from DriveThruRPG. Of course, when it arrived, Nathan tried to return my copy. 

I took some pictures and made him pick one. 


The POD copy is a soft cover, but don't let that put you off. The pages are solid and crisp, the print is excellent and the binding is nice. It is a tiny bit smaller than the original, making it a standard-size book. The price for POD was also amazing, far less than the $20 I paid for the original copy back in the day. 

I hope you can tell from the images, the POD's paper is somewhat thicker and the black is very solid. The thicker paper is nicer from the get-go. The softer black ink in the original is likely due to the age. Even though I bought my hardcover 2-3 years ago, it was printed in 1981. No book will hold up over 40+ years.

Anyway, I thought I would share this title as it keeps bringing joy to new and old players. 

Monday, September 16, 2024

#Mechamonday for September 16th - Locust Again and Home Improvement

As mentioned before, Locusts are one of my favorite mechs. In the image to the right, the painted Locust sculpt is from the Battletech Alpha Strike Boxed Set. There is no official source for more figures, so I purchased a few from Etsy.

Here is the link I used. I am not an affiliate of Etsy or this seller. I just like the product. I gave it 5 stars, I honestly couldn't be happier with these mechs. 

You'll notice these are variants, with long gun barrels on the arms and no chin cannons. When they arrived, I thought of cutting the guns off to match the other model. The obvious bend in the barrels bothered me to. 

I couldn't do it. I want them as they are. 

I decided to fix them. These are obviously resin printed, so fixing them is relatively easy and the technique works on many types of plastic models. 

Step one: get a cup of very hot water. I've seen people say it must be X degrees and then they name some arbitrary number below boiling. 

Stop. Let me offer some free home improvement advice then tell you about using hot water to bend plastic. 

You have three basic choices of water heating: on-demand, electric, or gas. If you have on-demand hot water, you can skip this because that will make as much, and as hot as you like water until the fuel runs out. If you heat water by gas or electricity you have a hot water battery in your home called a hot water tank.

Modern hot water tanks have two heating elements, one at the top and one near the bottom. The cold water comes in from the bottom of the tank and is heated by the first element. The hot water rises and is kept at temperature by the upper heating element. Cold water comes in to replace it and the process continues. This is actually kind of neat. When not in use, the water starts as a column of cold to hot and turns into a column of nearly uniform temperature water. 

Have you ever noticed that your water comes out cool and warms up over time? That is two different processes at work. The obvious one is the water in the pipes is cooler than the water in the tank. The second process is as the tank replenishes the flowing water, and eventually, both heating elements turn on. 

This is very efficient. This is also why I say not to use the hottest water possible for bending plastic. You won't be able to control how hot it can get consistently because of the heating elements. 


If you notice you burn yourself at the sink when the dishwater or shower is running, turn down your hot water tank temperature. It's too hot. Remember, the shower will dump water over your head even if it's too hot. Second, turning the temp down can save you enough over a month or year to buy another mech. 

This ends my home improvement section. 

Ok. Get a cup of hot as you can tolerate water. You'll be holding your fingers in it for about 30-60 seconds. Plan accordingly. 

The reason for no specific temperature is, I don't know what kind of resin you are dealing with and I don't want you to melt it to slag. Repeating this process several times is better than destroying a model with very hot water. 

Also, get a cup of cold water. Again, not as cold as you can get it, but cool.  

Initially, I held my model in the water for a minute. Next, I bent the gun outwards and dipped it in the cool water. In the picture to the left, you can see the guns are less bent but not entirely fixed. 

I repeated the process. Since the water didn't damage the models, I felt comfortable dropping all three into the hot water and repeated the process. 

After the next dip, I thought they looked good enough. I might do it again before priming the models. 

This technique works well with bent airplane landing gear, drogues, and antennas. You may give it a try on slightly warped larger pieces, but only if you can press the model's complex shape against an opposing shape. I have yet to fix a model where 2 halves of the model are warped by pressing them up against each other. 

It is always too much flex to work but you may have better luck. 

As always, you can pick up a copy of this game on DrivethruRPG, but if you hit up brick-and-mortar stores, you can get the physical copy with minis. I will be doing a review of my favorite place to shop and play Battletech soon. 




Monday, September 9, 2024

#MechaMonday for September 9th - Commando

The Commando is a light mech and missile boat. It's an interesting option, as it pairs a single laser with two different missile racks. The range is short and shorter, but it's cheaper than a Locust. And there is something to be said about a low-heat mech. 

The Commando Gallery


You can pick up a copy of this game on DrivethruRPG, but if you hit up brick-and-mortar stores, you can get the physical copy with minis. 

#MonsterMonday - POP-001 Preview

I am on call this week, so I have prepared a couple of posts in advance. I won't be playing this week, so hopefully I can catch you up with the playtest progress. 

This is #MonsterMonday. 

I have 10 main monsters and creatures selected for this adventure. Several are unique. The first monster the character encounters is the Guardians. Here is a preview. 

Iron Temple Guardian

18’ tall iron statues with massive crowns. 

AC: 4, HD: 9 (41 HP) Att: 1x fist 1d6 or 1x kick 1d8 or 2x ensnare or 2x push. THAC0: 12, MV 90’. SV: D8 W9 P:10, B10, S12, ML:12, AL: Neutral, XP: 3,000 NA: 1d4, TT: 2x 500 GPS diamonds (the eyes). 

Guardians are more determined than aggressive. They are usually set to guard an area such as the temple grounds, hence the name. These creatures are larger and more versatile than Iron Golems, but lighter and lankier. They can guard, pursue, or attack as commanded. 

Mundane damage immunity: Requires silver or magical weapons to damage. Blunt and non-metal weapons will bounce. Sharp metal weapons will be absorbed and heal the Guardian for HP equal to the maximum possible damage for that weapon.

Energy Immunity: Immune to fire and cold.

Healed by fire: Each HP of fire damage restores one HP. 

Energy vulnerability: If struck with fire and cold in the same round, they heal as per above but then take thermal shock damage. Thermal shock damage is equal to the maximum possible damage from the cold attack.

Mind Jolt: Scrying or mind reading will be ineffective as they don’t have minds. The caster must save vs. Paralysis or be stunned for the attempt. 

Bonus XP: If a player role-plays a bouncing weapon, give them 50 XP each time. 100, if it is truly funny. 

They pursue at half-normal speed and only use pushing or ensnaring attacks unless attacked, in which case they switch to kicking and punching. They will only punch or kick armed and aggressive attackers. If they flank a target, they switch to ensnaring and pushing again. 

Ensnared creatures are carried by the Guardian. This causes no damage and up to 2 characters can be ensnared. The target(s) can wiggle out of the Guadian’s grip on a successful DEX check or after three rounds of trying. The escaping victim can either slide to the ground or ride on the Guardian’s back or crown. Riding characters won’t be attacked once they escape unless they attack the Guadian again. Up to 3 people can ride the Guardian’s back and one more in the Crown. Typically they are not controllable, but wiley characters can direct them by making reasonable suggestions. 

If an ensnared or riding character successfully attacks the Guardian, they will be dropped and kicked (2d6 falling damage, plus a kick attack).  

Pushing moves a target 6 feet in the direction of the Guadian’s choice and does no damage. 

If an Iron Temple Guadian is destroyed by thermal shock, the parts can be gathered up and placed in a fire to restore the creature. This takes all day and the fire must be kept lit for it to work. This will place the Guadian under the fire-keeper’s command. If many people tend the fire, the last one to add fuel will be in command.  


POP-001 is meant for OSE. You can pick up a copy of Old-School Essentials Advanced Fantasy Player's Tome and Advanced Fantasy Referee's Tome at DriveThruRPG. 

Sunday, September 8, 2024

Session 0b: The Land of Adventure

This particular run is called “The Hunt”. It transports special tradesmen and craftsmen to the supporting cities and towns of the Capital Region. The Hunt’s secondary purpose is a yearly survey of the road to ensure there is nothing to inhibit the normal caravan runs. The Hunt contains 14 wagons, 64 men-at-arms, and 6 cavalrymen to protect the wagons. This includes Mercy, Tilly, Misha, Garven, and Kayleb. Tilly and Mercy are assigned to the cavalry while Misha and Garven are assigned the first and last wagons. 

There are 6 mighty 24-foot-long wagons for passengers. Each wagon has an awning and carries tents for camping. There are 4 16-foot wagons, heavily loaded with various goods and cargo for the trip. The caravan has a pair of small kitchen wagons that are little more than rolling ovens. A 12-foot larder wagon carries food. There is a massive war wagon that is the core of the defense. The war wagon is 3 levels high and is covered in metal plates and leather hides (AC 4). 

The war wagon has 6 crossbowmen stationed inside at all times. Each of the other wagons has 1 or two archers or crossbowmen, except the larder and kitchen wagons which have no defenders. The vanguard is made up of 3 mounted men and 6 unmounted men-at-arms. There is a matching group of defenders at the tail of the caravan. The caravan doesn’t have enough men to completely rotate the guards and passengers are encouraged to act as an ad-hoc watch. Mostly, they tend to fire and drink late into the night, which is better than nothing.  

Much of “The Hunt” is high pageantry. The road is well-maintained, well-mapped, and largely free of bandits or raiders. The local bandits avoid all caravans. There is a slight risk of pirate ships as even the pirates avoid the area. 

The main concern is that the road crosses the equator, in the shadow of the Butter-Ripple Needle. 

What the hell is the Butter-Ripple Needle? 

The Butter-Ripple Needle marks the East Pole and was the last Space Elevator built by the High Men and the Iron Men. The four Space Elevators ring the equator. They are ancient. They are commonly known as the Chocolate, Strawberry, Vanilla, and Butter-Ripple Needles in the vulgar language. They were built during the Great Silence when the High Men stopped writing, so the original names are unknown. (Actually, the internet decided and these are their real names.) 

The route will cover 25 six-mile hexes or 150 miles. As mentioned before the area along the road is well mapped, so there is no hex crawling on the road. Off the road is a different story. 

The first town on the road is Iron Tree, 18 miles from the Canvasary. The next stop is the port of Western Gate, two more hexes away. Before the mid-point of the journey is a farming community named Bounty. It is hardly a town, merely a hex-sized collection of farms. 

This a milk run that the party will turn into an adventure. 

POP-001 is meant for OSE. You can pick up a copy of Old-School Essentials Advanced Fantasy Player's Tome and Advanced Fantasy Referee's Tome at DriveThruRPG.