Wednesday, November 13, 2024

Personae Dramatis - Flameheart and Jen

I use a set of standard NPCs in all of my campaigns. These folks are bearers, guards, horsemen, and archers. They are the typical NPCs the party will hire and somewhat control. Of all of them, a couple will become henchmen and followers. These are all bog standard until the players decide to ask more of them.  

I am not a fan of arming the party with a Gandalf-style NPC. I don't mind powerful NPCs adventuring with the party, but they should not provide important information and direction for the players. The party is adventuring for its own sake, they need to be Gandalf types, not following one or more of them. 

I am not entirely against offering points of refuge or safety to a party in times of need. However, these people are NOT to travel with the party for long (if at all) or provide extra oomph in a fight on demand. Usually, they have their own fully formed plans and goals which have nothing to do with whatever the party is doing. They offer a respite from an unexpected threat to the party. 

I describe them as Personae Dramatis to set them apart from regular NPCs. They are chance encounters that provide further insight into the setting of the game, without requiring the party to follow them or buy into another plotline. They tell a story outside the one the players are experiencing. And like any good story, it offers the players entertainment, news, and most usefully, a brief respite. Tom Bombadil springs to mind. 

I am not a poet, so I swing for comedy and a bit of false tension. 

In my campaigns, Flameheart and Jen Tanner are two examples of Persona Dramatis. 

Their main traits are right in their names. Jen was a runaway from her father, the town tanner. She disliked being a social pariah at the edge of town. Tanners live at the edge of town because they use ammonia for the tanning process. The main source of social stigma is the use of urine to obtain ammonia. The second source of stigma was the incredible taxes they paid. Urine was double taxed, once in its collection and once again on its sale. This created the impression of stinking, rich tanners and evil tax men. This is the real-world source of both the phrase and the trope of evil tax men.  

Ick. I love it when real life intrudes on my RPGs. 

Flameheart was a ridiculously old red dragon, one who had sunk to eating equally old cows to survive. It was only a matter of time before someone put a lance in his chest. 

Flameheart stumbled upon Jen in her attempt to escape her dull village life. It wasn't long before the Tanner family caught up with the pair. They found the whole village guard not up to the task of rescuing Jen, who very much didn't want to be rescued. 

I will save the full story for another time. Here is how I use these Personae. 

When I present Jen and Flameheart, they are encamped near the party, causing a ruckus they are unaware of. The presence of a dragon is often a reasonable explanation for a pause in the character's adventures. 

Think of Jen and Flameheart as a mobile fortress or safe area, no matter how the reactions go. If the party goes into hiding from them, so will anyone following the party until the dragon leaves. If Jen convinces the party to stay for a time, no one will approach the party. 

In general, I don't have much cause to stat up Jen. She sometimes has a potential boyfriend in tow depending on how I feel. He also doesn't get stats, unless I decide to have him join the party. Usually, the boyfriend is very pretty and less than helpful to Jen and Flameheart and might be better off in the party.  

I have given Flameheart the following stats: 

AC: 1, HD 8 (46 hp), Att: [ 2x claw (1d6), 1x bite (4d8)], or breath weapon (special). THAC0: 12 (+7), MV: 90' (30') / 240' (80') flying, SV D8, W9, P10 B10, S12 (8), ML: special, AL: Chaotic, XP: 2000, NA unique, TT: H. 

Flameheart has the following spells:  

Level 1: Charm, Light, Sleep.
Level 2: Detect Invisibility, Invisibility, Phantasmal Force.
Level 3: Dispel Magic, Fly, Waterbreathing

Flameheart shared his horde with Jen and she always carries the following when stat'ed up: 2 Bags of Holding, Bracers of Armor (AC: 4), and Boots of Levitation.  

As mentioned before, Flameheart is extremely old. To the point of weakened health. This is reflected in his HD, attacks, hit points, and saves. He will not retreat if Jen is threatened, hence his special morale.  

He has two different breath weapons due to his age. He has difficulty breathing fire. He can breathe fire on a save vs. breath weapon. On failure of this save or when he desires it, he will emit a massive jet of obscuring smoke instead of fire. It lasts 3 rounds. This may sound like a joke, it isn't. 

While the smoke does no damage, it is a very dangerous situation. He is smart enough to follow it up with one or more spells to cause chaos. He is savvy about his limitations and can turn them into true threats. He will use his spells creatively in conjunction with his smoke to terrorize victims. He may turn invisible, charm a victim, or use Phantasmal Force in the next round. 

He has a 35% chance of being asleep when discovered. Jen mitigates the danger as she sleeps as much as a typical 22-year-old woman. Jen is smart and disarming, allowing the dragon to wake or appear unexpectedly on opponents.

From a DM's perspective, Flameheart and Jen represent a minor threat and a dangerous refuge from larger threats the party might face. If the party presents itself as needy, Jen may attempt to assist them more than providing a safe haven. Due to Jen's exposure to the tanning profession, she is very money-conscious and savvy about exploitation. 

They are always chaotic, but not necessarily evil. 

Monday, November 4, 2024

Devilfish - What Makes It "Better"?

A few posts ago, I mentioned a plan to have a permanent Star Smuggler board set up so I can play whenever I like. I drew up deck plans for a gargantuan ship. The Devilfish is roughly 3 times bigger than the Antelope that appears in the original game

Bigger is better, but what else makes it better? It has 3 turrets, therefore 3 guns. It has two shuttles, a garage for a skimmer, and a medical station. 

But what went away? It lost its stasis box in pilotage and its concealed locations. It has no more Hypercharges than the original. 

Strangely, to hit charts and criticals are introduced in the rules. I would have a standard chart for the Devilfish: 

1. Garage, 2. quarters, 3. engineering, 4. gun turrets, 5. main cargo, and 6. the boat hold. Since some of these locations are very large, I would split the turrets into 1 of 3, the holds into port and starboard, and the engineering area into large and small. The Medical area and pilotage can't be damaged directly owing to the 1d6 nature of the roll. It seems easy enough to expand this to 2d6 in the future because it's odd that you can't hit pilotage in the nose of the ship. 

This ship clearly has the edge over the Antelope in the game. Now I have to consider what else has gotten better? 

Many or all hostile ships will have shields and ECM by default, something the Devilfish does not have at all. They will also have and make use of hoppers more often than the rules currently allow. I will have to design antagonistic ships, possibly even small fleets of them to make things fair. 

I can't wait to retool the battleship from e81. In the image I drew for that post, I think a pocket battleship would have one or more hoppers to act as spotters. It has two orbiter bays and two 45-cu cargo bays to carry even more. Imagine if it was a battleship-carrier hybrid. Even hampered as it is with the limitations from the rules, a swarm of 4 hoppers would give anyone pause. 

Another improvement is needed for ships boats and more frequent drones. The improved hopper would have a fission engine to produce life support and eliminate the need for fuel units. Ships or hoppers toting a drone or two in battle would be cool and terrifying to face down. 



Tuesday, October 22, 2024

Visiting Fort William Henry

A map of Lake Geroge and 
Fort William Henry
Jen and I visited Fort William Henry in Lake George, NY this weekend. There is so much to do and see there, it boggles the mind and scratches an itch for me. 

The map on the left is something I am working on, I need to do some adjustments and re-fire the laser. I'll probably break it into the fort and the lake. If it comes out nicely, I'll add it to my shop. 

Lake George is loaded with American history and the older history of the Native Americans in the area. While my wife enjoys the Lake for the nostalgia of her childhood, her family spent summers there; she also connects with the history of the place. They have several good historical sites, museums, and books stores that we frequent a lot. I can digest history naturally, as one is meant to. 

Our last trip zig-zagged between history and amusement. We did a couple of historical tours and a few ghost tours. We went up French Mountain to look down on the Lake and took in the sights, lakeside. It is a wonderful place. 

The Horicon Steamboat
There are several steamboats. One of them is named The Horicon. That sounded Greek to me, but it isn't. It's Algonquin. It means "the land of pure, clean water." Native Americans were highly mobile, Horicon National Wildlife Refuge is in Wisconsin and they also gave the name to the Lake George region. It is a vague descriptor of the area, not a specific site on or around the lake, in either New York or Wisconsin. 

That is a vast area. I just wanted to say that in case you Google it. I think it's amazing that people moved so much. 

I can't wait to get back there. We'll do another trip in December before planning our 2025 outings. 

Sunday, October 13, 2024

#SundayStew for October 13th, 2024 - Paella Fusion - Part A

This week's #SundayStew is crockpot Paella and a two-for-one recipe. 

The basic recipe is: 

1 tablespoon of olive oil
2 lbs. chicken breasts or thighs 
1 medium onion, chopped
4 cups of chicken broth
1 lbs. of hot smoked sausage, sliced in rounds. 
14 oz. stewed tomatoes
1 cup of uncooked Arborio rice
1 clove of garlic
1/2 cup of frozen peas

Cook the chicken in a skillet for 6-8 minutes or until browned on both sides. Place in crockpot. 

In the same skillet, cook onions until clear. Stir in broth, sausage, tomatoes, rice and garlic. Cook for 8-10 minutes, then pour over the chicken in the crockpot. Cook for 6-8 hours on low or 3-4 hours on high. 

Pull the chicken out and place on a plate. Fluff rice and stir in peas. Place the rice in bowls and top with chicken. 

Very often, I don't have hot smoked sausage and Wegmans sells a nice Italian sausage. I do a fusion Paella. Just switching out the smoked sausage for Italian sausage totally changes the meal. But you can take it further. 

Here is the fusion recipe: 

1 tablespoon of olive oil
2 lbs. chicken breasts cut into quarters
1 medium onion, sliced
2 medium peppers, sliced 
4 cups of chicken broth
1 lbs. of Italian sausage, diced
14 oz. stewed tomatoes
1 cup of uncooked Acini di Pepe.
1 clove of garlic

Place olive oil in crockpot and layer with the raw chicken breast cut in quarters.

In a skillet, cook onions and peppers until browned. Stir in broth, sausage, tomatoes, and garlic. Cook for an additional 8-10 minutes, then pour over the chicken in the crockpot. Cook for 6-8 hours on low. 

Prepare Acini di Pepe per directions and spoon into bowls. 

Stir the crockpot well, using a fork to shred the chicken. Top the pasta with the fusion paella. 

You can even go a further two steps with tomato sauce and cheese but that can get mighty heavy. 

Monday, October 7, 2024

Oops. Merry Christmas?

I might have made a mistake. I logged into Kickstarter to back a project only to realize that I had already backed this project at a much higher level than I would have done today. 


This project wraps up in December so this could be a Christmas present or maybe a January Birthday present.