Friday, October 4, 2024

Going Off the Rails - Part Six

It's been a while since I wrote about games that went off the rails, but here is another entry. I had a basic scenario where a small town needed an army to defend against a threat. To the west, there was an army fighting but would not directly support the town or kingdom they were in because the true heir to that kingdom had been usurped. Proof of heirhood was rather simple; it was possession of a particular magic sword. The town leaders located the sword and sent the party to go get it. 

The party should have obtained the sword easily. The trouble would come when they returned it and people started making claims to it. The characters would become the protectors of the sword and ultimately kingmakers. 

Of course, this was all contingent on the party, you know, actually doing the deed. And being a typical party, they did not do the need. They fought it hard, and in a moment of weakness, I resorted to railroading. 

The gist of the situation was that the party got lost because they didn't follow the road to the town where the sword was. Lost, they saw the proper town in the distance but believed it was a different town. Somehow, they also missed finding a road to both towns by just a few hundred feet. 

Goddamn it. 

The party set up camp for the third night in a row, just out of sight of the road. I decided to throw a double whammy at them. First, I threw a storm down on them to force them out of the streambed and towards the road. That didn't work, the party made a series of herculean efforts to secure their campsite. 

The second whammy was a group of bears. Lots of them. Somehow, the party won surprise over the bears, in the dark, in a storm, and fled to the road. 

Finally, Victory! 

No.  

One of the characters cast Speak with Animals, rolled a very positive reaction and struck up a conversation with the bears instead of fighting them. Rule One of RPGs should be "Random and Railroading are immiscible." 

Here is how the conversation went. The bears were attracted by the party's pitiful fire, they wanted it. There was a negotiation for "the fire starter". The party was confused but agreed thinking they were giving the bears a bit of flint and steel. 

The bears wanted and took the person who made the fire, "The Firestarter*" was taken back to their cave. The whole party follows and piles into the bear cave all warm and cosy and lets me stew with a bunch of failed plans. 

Sometimes, you have to throw in the towel and decide what you are doing is simply not viable. I made a snap decision to let the bears join their mission and go directly to the Army to plead their case for the town. On the way they obtained horses. It was an impressive display of power, a party of mounted magic using characters guarded by bears. 

In retrospect, this was way more impressive than a sword, even a magical one.  

The party still got to become kingmakers even though the general of the army obtained the sword. Since the sword was far less impressive than a band of bear-clan warriors, it didn't help him much. He remained the general of the army, but the army wanted the support of the Bear-Clan* alongside the general. And if the Bear-Clan* said go save the town, then dammit, that was what the army was going to do. 

This occurs a lot in history, where an army follows a general but the general follows the will of the average soldier. It is weird, but true to life. Great generals don't railroad the troops. 

*Notice that "fire starter" and "bear" suddenly got capitals. This isn't a typo. I tried to make the new capitalization of the words audible and largely it worked on this party.  


Tuesday, October 1, 2024

My prompts for #Inktober2024

I decided to come up with my own prompts for Inktober. I will be doing these in no particular order. 

My 31 Prompts #Inktober2024 are: 
  1. Whisper
  2. Galaxy
  3. Mosaic
  4. Ember
  5. Key
  6. Serenade
  7. Velvet
  8. Eclipse
  9. Labyrinth
  10. Crescent
  11. Solstice
  12. Jubilee
  13. Nebula
  14. Euphoria
  15. Tapestry
  16. Mirage
  17. Horizon
  18. Cascade
  19. Riddle
  20. Echo
  21. Glimmer
  22. Fable
  23. Voyage
  24. Sanctuary
  25. Lullaby
  26. Haven
  27. Alchemy
  28. Chimera
  29. Serenity
  30. Odyssey
  31. Breeze
Of course, I will be posting a day late the whole way. 

Sunday, September 29, 2024

#SundayStew for September 29th 2024. Part A

 Ah, #SundayStew. 

I do a lot of things on Sunday. Cooking in the crockpot is one of them. Here is my recipe for chicken and potato stew: 

2 pounds of chicken breasts, whole
1.5 lbs of baby yellow potatoes
1 lb of carrots
1 lb of peas, frozen 
1 lb of corn, frozen
2 stalks of celery, chopped
1 onion, chopped
2 cloves of garlic, crushed
16 oz of chicken stock
3 chicken bouillon cubes
3 vegtable bouillon cubes
1 tsp.paprika
1 tsp. of white pepper
1 tbsp of olive oil
Salt to taste

I also call this Fiver's Favorite. He loves his veggie scraps. 

Start with the olive oil on the bottom of the crockpot, then line the bottom of the crockpot with your chicken. I layer the carrots, onion, and celery on top. I add the bouillon cubes, salt, and pepper next. The potatoes go on top. The chick stock is poured over everything. I dust the potatoes with paprika, cover them, and set the crockpot to high.

Cook for 4 hours then add the corn and turn it down to low. Cook for 2-3 more hours.  

Ah... the peas. I didn't forget them. I cook them separately and stir them in last. I shread the chicken at this point and give everything a good stir. 

You can knock on the veggies or add other things like fresh herbs and veggies from the garden. Fiver prefers fresh peas and parsley. I've been tempted to add some oregano but the rabbit always has dibs on fresh oregano. 

You can also add flour or cornstarch at the end for a thicker stew. 

This feeds about 6 with leftovers for lunches. 

This recipe gives me time to do other things, like laundry or better yet, paint figures. That will be Part B later today. It is also fairly diabetic friendly as you can work around the potatoes and skip the flour or cornstarch. 

Wednesday, September 25, 2024

A 3 Way Hook

It's Tuesday night and I am painting some Battlemechs. I like to listen to books or TV when painting. I have this funny trait that the thing I am listening to is the opposite of what I am painting.  For example, when painting mecha, I listen to fantasy books. 

While waiting for a basecoat to dry, I got wrapped up in Terry Brooks' Wizard at Large. This is the third book in the Landover series. Questor Thews, Wizard at Large attempts to transform his friend Abernathy back into a human. It seemed like the right thing to do because he was the one who turned the Scribe into a Soft-coated Wheaten Terrier. 

Things go sideways and hilarity and terror ensue. This is one of my favorite series because it incorporates 80s sensibilities into a fantasy story. Oddly, the series makes some nods to the 80s and 90s but doesn't dive in too deep. There is an odd simplicity to the stories that somehow dodges the passage of time and advances in technology that would normally break a portal fantasy story. 

This gave me a great idea for a D&D hook. Locate Object is a bunk spell, the range is far too short. If this spell would be useful, they get down on their hands and knees and do it the hard way instead of magic. Invariably, if something is far away, the characters look for a sage or high-level Wizard to help. Or a Cleric with Commune.

So here goes the three-way hook. The scenario is, the party needs an item to fulfill some objective. They don't know where it is so they hire a scribe or Wizard to do the job. The characters assume they will be given some trivia about the object and a direction to go to recover the item. 

Wrong!

The sage or Wizard does give them that information on how to find the object but decides to toot his or her horn by pulling out a scrying globe or magic mirror to show the characters exactly what the item looks like and its immediate environs. Pleased, the characters thank the sage profusely. 

And then it happens. 

The sage drops his or her magic item and it shatters. In the discharge of failing magic, the sage disappears and the item itself appears at the feet of the characters. 

Surprise! 

Now, here are the three hooks: 

A) The characters feel obligated to bring the sage back home. 
B) The characters take the item and leave, forgetting about the sage. The enraged sage escapes on their own and hunts the characters down.
C) The owner of the item brings the sage home, searching for his or her stolen possession.  

The beauty of this is the triple hook is, in no way are you pushing the players to pick a course of action. They'll do it themselves by word and deed. Also, it doesn't tie up the DM too much. The forces against the players can have many motivations and goals, so it doesn't turn into a targeted TPK. You can play it for laughs, for growth, for horror, all based on what you discover your players like. 

Imagine the look on your player's faces when they discover the sage doesn't want to go home because they accidentally found the love of their life. Or what if they ran home just days ahead of a demon horde. What if the sage stumbles home and into the party just in time to save them from themselves? 

That is so much fun. 

Tuesday, September 24, 2024

Let's get ready to paint some #mecha

 I do love a good Locust sculpt, but I have a few more figures queued up for painting. 


Usually, I do a light color as the base, but you can see I used black on the Mechs in the back rank. I've never tried that before. The Battlemaster and the Commando will be dark green, with red and white details, along with a bit of silver and gunmetal. 

The jars of dice are my next laser project. I'll be cutting some 3 mm thick lids for them. The next generation will have laser-etched glass, but I need to buy a rotating stand for that.